MUnison - impressive plugin!
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14019 posts since 15 Mar, 2008 from Czech republic
Thank you folks
Franz: These plugins are actually VERY different:
MAmp
MMultiBandDistortion
MMultiBandSaturator
MMultiBandWaveFolder
MMultiBandWaveShaper
It wouldn't make sense at all to make a single plugin out of all of them. There's no need for me to explain the differences, just check the websites, there is not much in common, except they are multiband .
vectorwarrior: I'll check, but it's possible it will just be the way it is. Most likely phase thing.
Franz: These plugins are actually VERY different:
MAmp
MMultiBandDistortion
MMultiBandSaturator
MMultiBandWaveFolder
MMultiBandWaveShaper
It wouldn't make sense at all to make a single plugin out of all of them. There's no need for me to explain the differences, just check the websites, there is not much in common, except they are multiband .
vectorwarrior: I'll check, but it's possible it will just be the way it is. Most likely phase thing.
- KVRAF
- 6322 posts since 18 Jul, 2008 from New York
I read the descriptions on the website and tried to make the chart below. In my mind, there is overlap between them and confusion as to which plugin is to be used when. I think you need an advanced degree in Melda-ology to make sense of all this.MeldaProduction wrote:There's no need for me to explain the differences, just check the websites, there is not much in common, except they are multiband .
Instead of churning out an endless stream of new plugins, I still think you should consider some kind of consolidation. For example, make one or two plugins that has the most useful characteristics of these 5 plugins. Then give the 5 plugins "legacy" status so a Melda newbie would be presented with a simpler and friendlier choice of what to use.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14019 posts since 15 Mar, 2008 from Czech republic
There is no legacy thing . These are just very different plugins. Not like a compressor modelling this, and another compressor modeling that, which indeed would be the same. MMultiBandDistortion is like a big distortion device mainly sort of modeling guitar amps. Saturator is sort of modelin saturation devices, very useful for mixing, mild saturation only, nothing like guitar distortion. MAmp is similar, that's the only exception, but it sounds different, and is simpler. MMultiBandWaveShaper is waveshaper, a very different thing obviously. MMultiBandWaveFolder is sort of something in between, it's a simulation of a particular analog device, which essentially works like a waveshaper, but well sort of only , and again, it has a very distinctive sound .
Anyways, they SOUND DIFFERENT!
Anyways, they SOUND DIFFERENT!
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14019 posts since 15 Mar, 2008 from Czech republic
I just checked and it seems fine here. Could you send me a tiny little project in Reaper? Including the snare sample please.vectorwarrior wrote:Just found a sort of bug with MUnison...
on first playback the first little bit (maybe half a second) sounds 'smeared'. After that it is fine.
Repro steps:
-take single drum hit like a snare, place on track (i'm using reaper)
-place munison on track
-playback on loop of around a second, with just the snare solo'd
-notice the first snare sounds different to the rest
-also, render out the snare
-listen to the render, notice the render sounds smeared
This problem existed in MSpectralDynamics for a while, Vojtech fixed it a while back. I should have checked this in the beta.
- KVRian
- 1070 posts since 23 Sep, 2006
Just sent you a reaper project. I believe the key to reproducing the bug is to increase the delay time setting. By increasing it to 100ms (which is still pretty low) you can hear it.MeldaProduction wrote:I just checked and it seems fine here. Could you send me a tiny little project in Reaper? Including the snare sample please.vectorwarrior wrote:Just found a sort of bug with MUnison...
on first playback the first little bit (maybe half a second) sounds 'smeared'. After that it is fine.
Repro steps:
-take single drum hit like a snare, place on track (i'm using reaper)
-place munison on track
-playback on loop of around a second, with just the snare solo'd
-notice the first snare sounds different to the rest
-also, render out the snare
-listen to the render, notice the render sounds smeared
This problem existed in MSpectralDynamics for a while, Vojtech fixed it a while back. I should have checked this in the beta.
Thanks!
- KVRAF
- 6322 posts since 18 Jul, 2008 from New York
Take a look at Kombinat Dva by Audio Damage:MeldaProduction wrote:These are just very different plugins.
It contains 13 different "Distortion Engine" types in ONE convenient, simple plugin. They didn't make me choose between 13 separate plugins. If they could do it, so could you.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16138 posts since 12 Oct, 2008 from Here and there
Using MUnison in MXXX drastically reduces CPU load because MXXX obviously does multi-threading, so e.g. in Logic X (10.2.2) a setting with 50 voices, and small resolution (like below 5 ms) and high delay times (1000ms) which would kill CPU in the single MUnison plugin plays flawlessly inside MXXX. Opening the CPU distribution in Logic I see up to 8+ cores of my MacPro being used, that's great!
- KVRian
- 1070 posts since 23 Sep, 2006
Woah, that's awesome. Thanks for the tip.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14019 posts since 15 Mar, 2008 from Czech republic
Hmmmm, what ? Nope, that shouldn't be right . It should take pretty much the same CPU.
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ZentralmassivSound ZentralmassivSound https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=344121
- KVRian
- 762 posts since 13 Dec, 2014 from Germany
No it doesn't reduce CPU here.
Something I noted though, MUnison kills my CPU even when bypassed While MUnison in MXXX does not.
BTW why is Unison under Spectral and not under Modulation?
Something I noted though, MUnison kills my CPU even when bypassed While MUnison in MXXX does not.
BTW why is Unison under Spectral and not under Modulation?
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16138 posts since 12 Oct, 2008 from Here and there
I'm just reporting my observations and I'm not dreaming, so “should“ and “reality“ differ in this case.MeldaProduction wrote:Hmmmm, what ? Nope, that shouldn't be right . It should take pretty much the same CPU.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14019 posts since 15 Mar, 2008 from Czech republic
ZentralMassiv: Unison is spectral, not modulation . It doesn't bypass because of its latency - it needs to work on background, just in case the bypass is automatized, so the smooth transition can be done. That can be disabled in Settings.
Sampleconstruct: How about this - could it depend on the audio? I mean is there any difference if you play silence or something. Or if you have just some audio and put MUnison and MXXX one by one and disable one or the other, ensuring the audio is the same. Is there a difference?
Sampleconstruct: How about this - could it depend on the audio? I mean is there any difference if you play silence or something. Or if you have just some audio and put MUnison and MXXX one by one and disable one or the other, ensuring the audio is the same. Is there a difference?
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- KVRAF
- 10309 posts since 2 Sep, 2003 from Surrey, UK
I tried MUnison and MXXX/Unison here in separate tracks with the same audio, with the "Army of Giants" preset. When stopped both had about the same CPU load. On playback both went up a little but were still about the same.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16138 posts since 12 Oct, 2008 from Here and there
So in a 1:1 test, both using MUnison/MXXX directly on an instrument track and/or a Bus, both were the same and both were using multiple cores in Logic X, I was indeed dreaming, sorry for talking crap and causing euphoric confusion, but it felt so much better for a momentMeldaProduction wrote:
Sampleconstruct: How about this - could it depend on the audio? I mean is there any difference if you play silence or something. Or if you have just some audio and put MUnison and MXXX one by one and disable one or the other, ensuring the audio is the same. Is there a difference?