Request for a handy MCalculator ...

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MeldaProduction delivers a steady set of new plugins - thanks for this - and since im brash I ask for one more. :D

A utility would complete the set of tools: A (of course host synced) calculator / converter for hertz, beats per minute, milliseconds and notes. Not more than a overview via table of the different values. Would be very handy. Can we expect something like that?

Thanks
rabbit in a hole

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Would be handy indeed.

I also thought about combining MTuner and MOscilloscope, one plugin could show you the oscilloscope, the detected frequency and note name / midi note number. One could add your suggested conversion tables to this plugin as well.

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Actually I have a use for this right now and the internet is not helping me...

I've got a MXXX patch with a drum enhancer going into a convolutional reverb, both using the same IR so I need to ensure they're both pitched together correctly. But the Drum Enhancer pitch uses semitones (e.g. -12 is one octave down) and the convolutional reverb uses percentage stretch (so 200% is one octave down). I am yet to find a calculator online that can do this (most pitch calculators go in the opposite direction, 200% is one octave up) so I'm probably going to have to make one in reaktor or something, bah!

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Here's a start: %stretch = 2^(-semitones/12)*100
;)
DarkStar, ... Interesting, if true
Inspired by ...

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Autobot wrote:converter for hertz, beats per minute, milliseconds and notes
Well, if we're going to that much effort, let's throw in dB/voltage and dB/Power calculations as well. :tu:

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Tempo and delay time calc: http://www.sengpielaudio.com/calculator ... potime.htm

Voltage/power gain loss calc: http://www.sengpielaudio.com/calculatorVoltagePower.htm

Pitch/frequency reference: http://www.sengpielaudio.com/calculator-notenames.htm

Maybe Vojtech has an interest in creating MUnitConverter or something, but if not then it's easy enough to find this stuff online. I even have a framed print of the Carnegie Hall chart (http://i.imgur.com/j9TXsTA.jpg) hanging in my home studio.
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mesaone wrote:Tempo and delay time calc: http://www.sengpielaudio.com/calculator ... potime.htm

Voltage/power gain loss calc: http://www.sengpielaudio.com/calculatorVoltagePower.htm

Pitch/frequency reference: http://www.sengpielaudio.com/calculator-notenames.htm

Maybe Vojtech has an interest in creating MUnitConverter or something, but if not then it's easy enough to find this stuff online. I even have a framed print of the Carnegie Hall chart (http://i.imgur.com/j9TXsTA.jpg) hanging in my home studio.
I'm aware that there are sites which does this - but my studio pc is offline. I can calculate it also by myself with a calc or mental arithmetic ... however a tool would be way faster.
rabbit in a hole

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:tu: Thx :tu: direct in use ...
rabbit in a hole

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As an addition to this, perhaps the input and output values could be available for multi parameter and modulation use. That way in MXXX you could drop one of these puppies in and do some maths on an input and use the output to drive a value elsewhere for instance.

Dark stars maths example (thanks by the way!) could spit out exactly the value I need and I could drive the parameter directly, rather than just calculating the value and then I have to manually input it.

There is a math module somewhere in MXXX but I don't think the output can be used as the input for anything.

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vectorwarrior wrote:There is a math module somewhere in MXXX but I don't think the output can be used as the input for anything.
That's not correct, as far as I understand things. I could not conceive of many uses for this module, but the one thing I think it can do that might be useful is multiplying the input signal with the side-chain signal (on a sample-by-sample basis). The result is what is output.

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But it only spits out audio signals (like you said). I'm suggesting the output is a value (not an audio signal) that is updated in realtime and that value can then be used to drive a parameter somewhere else.

I guess the way to do what I'm talking about is set up math modules as you'd like, then have a 'follower' module to read that value, which generates feeback. Then a modulator also set to follower that reads the feedback channel of the earlier follower. I've just tried this out and it does work, but urgh, that's incredibly messy.

Meh, it's not important anyway :D

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Hehe Math FX really isn't a thing for this. But there are really many calculators online. Implementing this as a plugin really doesn't look like the best thing ever :).
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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...well, however :wink: , since the melda dev.env is modular :wink: something of that sort could be quite useful "all over the place"...ala the little keyboard thingy for setting the center Hz in the eq sub-panels... :hihi: ...just sayin'.../s~

ie...don't need to leave the m?plug to look something up... :D
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But a calculator would be great, if you could use the result for drag and drop or copy and paste to any parameter of a melda plugin.

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