BASSYNTH - Organic Low End.

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awol9000 wrote: Mon Aug 26, 2019 1:42 am More videos please. I'd love it if there was a presets video.
Sure! You guys will be the first to see these videos, since we've not officially made them public yet. But here you go:

Preset Video - https://youtu.be/sWRyF1XIe-0

The above video showcases a few of BASSYNTH's 290 factory presets. All presets are directly from BASSYNTH's master output, using a single instance with no additional processing. Of course this only touches the surface and shows a small amount of what is possible in the instrument - but we didn't want to make the video too much longer than it already is, and we think we showed off a quite diverse collection of tones and styles to give a good idea :tu:

Behind the scenes Video - https://youtu.be/OyD0_h9mp2w

This video takes a look behind the scenes and interviews myself and Matt about why and how we created BASSYNTH. You'll also see a ton of footage from the recording sessions here, and some serious gear porn too :D
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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BONES wrote: Tue Aug 27, 2019 3:00 am This looks suspiciously similar to Output's Substance, with an extra layer added to give it bragging rights. If it's half as good it will be awesome.
You won't be disappointed :tu:

In fact, the only similarity that this may have to Substance is that it utilises multiple layers and sources to create new, Hybrid sounds.

Some differences off the top of my head are:

- The sound sources. Of course everything is totally different, unique and fresh in this respect. I'm not sure how many Sources Substance has? (I think 90?). BASSYNTH has over 800 sound sources and covers an incredibly diverse range of material such as analogue synths, modular synths, gritty FM synths, 808s, subs, brass, percussion, custom built one of a kind instruments (search Bass Veena for example), tons of bass guitars, acoustic bass, to name but a few. Oh, and a ton of organic source material such as noise, transients, foley, found sound, etc.

- Addition of 200+ scannable wavetables and wavetable engine

- Oscillators. We additionally recorded a diverse collection of multi-sampled oscillators from over 60 sources. Including every analogue synth & modular we could our hands on, as well as doing creative stuff such as recording oscillators through guitar and bass amps, playing sounds into large rooms and picking up the sound using multiple mics and creating oscillators with them. Using varispeed on analogue tape machines to create lo-fi oscillators, making oscillators from acoustic instruments. You get the idea!

- 8 voices of Unison per layer.

- Round robin & analogue slop modes, should you want to use that to get things sounding really organic - per voice.

- Lots of macros (via drag+drop) and XY Pad, the latter of which can control up to 64 parameters sound design simultaneously at once with just a single knob turn - which as you imagine, can sound pretty special
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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BONES wrote: Wed Aug 28, 2019 3:56 am Why is it that Kontakt instruments that require the full version of Kontakt tend to be cheaper than those that will work with the Kontakt Player? Is it to do with NI fees or something or is it just coincidence?
Good question! :tu:

Of course every developer is different, but In our case it has nothing to do with paying NI a licensing fee. The license fee in our case is incredibly small in comparison to the costs and time involved to build the product and record all of the sound sources / musicians in amazing studios around the world.

The price of BASSYNTH directly reflects what you, the user will get, as well as the effort that has gone into the project. If you look at the post where I listed the sound sources, or watch the video a couple of posts back, you'll see that we've recorded and designed an enormous amount of content (22GB before compression) for this project. In fact, we spent 2 full years on this project, and we feel the price is very good for what you'll actually be getting. A little bit of maths reveals each sample is priced at something like 0.004 cents / pence :D

We are also a small developer, and the projects we work on are always passion projects and a labour of love - we only create things that we want to see exist, and myself and Matt are extremely OCD (myself too much so!) when it comes to sound design.

I wouldn't want to delve into figures too much, but a project of this scale easily runs into 6 figures.

So, the price reflects all of this; and at the price we're selling BASSYNTH for, we still need to sell a lot to just break even. And as always the majority of any profits will be invested into creating new tools for you guys :D
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Which, of course, begs the question - will this require the full version of Kontakt or will it run in the Kontakt Player? I would buy Mutate in a heartbeat if it ran in the Player. Kontakt is really expensive and I don't have that much need for it.
wave alchemy wrote: Thu Aug 29, 2019 8:10 am- The sound sources. Of course everything is totally different, unique and fresh in this respect. I'm not sure how many Sources Substance has? (I think 90?). BASSYNTH has over 800 sound sources and covers an incredibly diverse range of material such as analogue synths, modular synths, gritty FM synths, 808s, subs, brass, percussion, custom built one of a kind instruments (search Bass Veena for example), tons of bass guitars, acoustic bass, to name but a few. Oh, and a ton of organic source material such as noise, transients, foley, found sound, etc.
I know marketing probably sees that as an advantage but think how much time users waste searching through 800 sound sources to find the right one. The thing with Substance is that Output have nailed it - there are only 81 sound sources but pretty much every one is a gem. All the demos I've heard of your synth remind me of Substance so I imagine your most used sound sources reflect their carefully curated choices. I'm not trying to diss what you guys are doing, it's just that I hate this assumption that more is always better. In my experience that is rarely the case (unless we are talking about unison voices, of course). In fact, Output prove it with Arcade, which has mountains of content and almost nothing of use to us. We wrung that thing dry in about two months and nothing they have added since has been worth the effort of previewing.
- Addition of 200+ scannable wavetables and wavetable engine
At last count I think I already had 4 wavetable synths that I hardly ever use.
- 8 voices of Unison per layer.
Now we're talkin'!
- Lots of macros (via drag+drop) and XY Pad, the latter of which can control up to 64 parameters sound design simultaneously at once with just a single knob turn - which as you imagine, can sound pretty special
Substance has that kind of thing, too. Makes it so simple to get up and running and sound design becomes as simple or as deep as you need it to be. I've come to really like that kind of design. NI's TRK-01 also does it really well, although in a different, more fluid way.

If BASSSYNTH will run in Kontakt Player, I'll definitely be giving it a go.
NOVAkILL : Asus RoG Flow Z13, Core i9, 16GB RAM, Win11 | EVO 16 | Studio One | bx_oberhausen, GR-8, JP6K, Union, Hexeract, Olga, TRK-01, SEM, BA-1, Thorn, Prestige, Spire, Legend-HZ, ANA-2, VG Iron 2 | Uno Pro, Rocket.

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Which, of course, begs the question - will this require the full version of Kontakt or will it run in the Kontakt Player?.
Yes, it runs in Kontakt Player :tu:
I know marketing probably sees that as an advantage but think how much time users waste searching through 800 sound sources to find the right one. The thing with Substance is that Output have nailed it - there are only 81 sound sources but pretty much every one is a gem. All the demos I've heard of your synth remind me of Substance so I imagine your most used sound sources reflect their carefully curated choices.
I understand your thoughts and concerns, but I can assure you that we did finely curate the content in this product (as we do with all our products). We did spend 2 full years sourcing and recording the content for this, and we actually shelved an enormous amount of content - picking only the most unique and interesting sources for the final product. Remember that some of those 800 Sources are also noise / foley / transients, and so those are very small files, but also very useful!

We have a tag-based browser too, so you can narrow down via tagging to find the sound you're looking for. That goes for sound sources and presets.

Of course people might compare this to Substance, since these are both (predominantly) sample-based instruments for (predominantly) bass. But we didn't reference to Substance in any way when creating this product
At last count I think I already had 4 wavetable synths that I hardly ever use.
Absolutely, and me too! Just think of the wavetables as tonal option should you want to use them.. Of course, the main draw of this product is the multi-sampled sources and creative sound design. The Wavetables are a nice addition for layering. For example if you want to layer a complex Wavetable wobble type sound (bad example!) with the multi-sampled sources, you can do... The good thing about Wavetables is they take almost no space on your hard disk - so of course there is no downside to having these available. I made great use of them in some of my layered presets :D

I hope that helps :tu:
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Sounds great... Insta buy.
I will take the Lord's name in vain, whenever I want. Hail Satan! And his little goblins too. :lol:

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It‘s released. :phones:

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Congrats on release. Nice to see a demo version given Kontakt.

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First of all, congratulations to a fine instrument - I love dedicated instruments.

There appears to be a few issues with the demo though. For instance, when turning on/off layers on the patch at the perform page audio goes silent even if I re-enable the layer(s). It works again after re-loading. Also, the enable/disable buttons does'´t always work and it´s like you have to press and hold for a while for them to switch. This is unfortunately not entirely consistent though but it happens in all screens.

There are also a few confusing things, like when you open the browser and there is no close button.

By the way, are there tool tips in the full version? That would anyway have been nice as it´s a very deep engine. Some things confused me at first, like how you close the preset browser as there´s no close button. Also, some windows close when you click outside the popup, but not others.

Will play with it further, but this could be the ultimate bass design instrument. The browser is awesome! Now, if we could only have that tag browser in drumvolution as well :-)

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There is no way I needed another bass instrument. Except this one. I bought it. Brilliant. The company is well named.

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mixtur.se wrote: Fri Aug 30, 2019 12:16 am First of all, congratulations to a fine instrument - I love dedicated instruments.

There appears to be a few issues with the demo though. For instance, when turning on/off layers on the patch at the perform page audio goes silent even if I re-enable the layer(s). It works again after re-loading. Also, the enable/disable buttons does'´t always work and it´s like you have to press and hold for a while for them to switch. This is unfortunately not entirely consistent though but it happens in all screens.

There are also a few confusing things, like when you open the browser and there is no close button.

By the way, are there tool tips in the full version? That would anyway have been nice as it´s a very deep engine. Some things confused me at first, like how you close the preset browser as there´s no close button. Also, some windows close when you click outside the popup, but not others.

Will play with it further, but this could be the ultimate bass design instrument. The browser is awesome! Now, if we could only have that tag browser in drumvolution as well :-)
Thanks!

Yep, we became aware of the power button / enable / disable bug in the Demo version, just a few hours before release. We will be correcting this early next week! The perform page power buttons are the same as the voice disable / enable buttons on the other page, and so it's the exact same bug.

We were kind of unsure whether to release a Demo version of this, with it being in Kontakt, but we decided to go ahead with it :D

I guess you've read the Demo limitations? We had to make this extremely limited in comparison to the full version, due to the size of the included library. So with the Demo you're getting less than 2% off the sound source content that is included in the full version. But hopefully this is enough to at least give an idea of workflow etc, as well as a few decent presets :tu:

For anyone wondering, the power button bug is not present in the full version. This must have been introduced when we disabled the sound browser in the Demo version. And, as said above, we'll get that minor Demo bug fixed asap!

Sound Browser Close Button

The browsers are currently closed using the same button you used to open it, which makes sense. But then again, it probably is slightly different to what people may expect, sine a lot of other software has a dedicated 'X' or 'Close' icon. I guess this one is subjective, as some people would subconsciously realise this and automatically use the same button to close it, whilst others would look for an 'X' icon.

We'll see what we can do about putting in an additional 'X' Icon in the browser too, so you can close it that way also. We discussed this for some time with our team before release, but we held off from adding that - the reason being that there is currently nowhere for this to fit on the Perform Page sound source browser. You'll see what I mean when you open that from the 4 different Voice slots on that page. I.e the browser expands from a different area on screen, meaning the X icon wouldn't be consistent unless we redesign the browser :D

But for now, we could easily do this for the browsers on the other pages if that would help?

Help Tags

Yes, these are included! Go to the 'workspace' icon at the top of Kontakt / Kontakt Player, and click the 'Info' option there and it will show a tick. Or you can press 'F9' on your keyboard.

Now when you hover over any control, you'll see text in the info pane that shows what every control in the instrument does :tu:

We may look at adding a in-built help page in the future. Which would essentially be a '?' button somewhere on the ui, which when clicked would overlay help text.

Of course, all this stuff is explained in the manual too, should you need it.

Oh, and all popups can be closed by clicking outside of the popup box, apart from the Macro one. We can easily change the behaviour, but we decided upon this as when testing we found that people can spent quite some time on the Macro popup, tweaking the macro stuff, and so we didn't want people to get annoyed by accidentally closing it :D

But we'll see how customer feedback goes, and if lots of people would prefer this the other way around, we can do that dead easily.
http://www.wavealchemy.co.uk

Specializing in the development of forward-thinking virtual instruments and sample libraries.

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Just from watching the videos, i must say, this is probably the most and complex and best done kontakt scripting ever so far :D :tu: all the details like linking parameters etc.. just awesome!

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Nice sounds in the demos guys, well done!

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Really? Given that we only get 6 presets, I am surprised at the lack of variety. I am actually quite underwhelmed. I think the demo is too stripped back, like Output's Signal demo, and you can't really get any sort of feel for the instrument. Only one preset, for example, makes any use of the Motion sequencers, although you can play around and add them into any of the others. Still, I am going to have to seek out a lot more demos and have a good listen before I decide if it offers anything over Substance for us.
NOVAkILL : Asus RoG Flow Z13, Core i9, 16GB RAM, Win11 | EVO 16 | Studio One | bx_oberhausen, GR-8, JP6K, Union, Hexeract, Olga, TRK-01, SEM, BA-1, Thorn, Prestige, Spire, Legend-HZ, ANA-2, VG Iron 2 | Uno Pro, Rocket.

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Has a date been set for when intro pricing is over?

The Buriel Growl and Particle Suspense presets remind me of the Prowler's signature sound from Spider-Man into the Spider-Verse. Nice work and congrats on the release!

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