Native Instruments Massive X Synth - Sequel to Massive

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Greenstorm33
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431 posts since 27 Apr, 2012

Post Wed Jan 23, 2019 5:24 pm

Hopefully Massive X will be a lot more CPU friendly (and much easier to work with) than stacking four sets of Reaktor blocks.
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telecode
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328 posts since 24 Mar, 2015 from Toronto, Canada

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Wed Jan 23, 2019 6:41 pm

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Wed Jan 23, 2019 8:52 am
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mickbenjamins
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64 posts since 22 Mar, 2017 from Berlin, Germany

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Thu Jan 24, 2019 2:57 am

BONES wrote:
Wed Jan 23, 2019 4:58 pm
EvilDragon wrote:
Wed Jan 23, 2019 8:28 am
In any case, I would say that Leap into the void shows very well what Massive can do, while absolutely not sounding "thing" or "mediocre".
What is "Leap Into the Void"? The things that appear on YouTube are hardly a tour-de-force.
ED is referring to: http://liv.mikaeladle.se/massive.html

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7692 posts since 14 Jun, 2001 from Somewhere else, on principle

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Thu Jan 24, 2019 4:45 pm

Thanks!
Greenstorm33 wrote:
Wed Jan 23, 2019 5:24 pm
Hopefully Massive X will be a lot more CPU friendly (and much easier to work with) than stacking four sets of Reaktor blocks.
The thing I've noticed with Reaktor is that once you have the engine up and running, adding more instances only increases CPU use incrementally, say from 20% for one instance of TRK-01 to 28% for three instances.
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mumpcake
KVRian
774 posts since 27 Aug, 2004

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Thu Jan 24, 2019 9:37 pm

EvilDragon wrote:
Wed Jan 23, 2019 8:28 am
In any case, I would say that Leap into the void shows very well what Massive can do, while absolutely not sounding "thing" or "mediocre".
Mikael's massive sets are good, as well as his presets for Absynth.

On a related note,it seems there are a lot of really crappy Massive presets out there, even in some supposedly commercial banks. What's up with that? Have developers decided that the Massive user base has low standards so its not worth putting in any effort?
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Stokely
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112 posts since 11 May, 2010

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Fri Jan 25, 2019 7:31 am

As a new Massive owner (meaning, haven't used it much, grain of salt and all that!), the presets in it and on the soundsets I've heard are not these lush, one-finger-song presets that I've heard on some newer stuff. I think some of that is that the fx aren't as rich as say those in Repro or Dune3 or The Legend (try turning off the fx on the awesome patch "Cinematic Strings" in The Legend to see the impact of the fx on the sound. :)).

I think the "thinner" patches would fare very will sitting in a mix of many tracks (and obviously Massive has done so over the years) but you could say the same for almost any synth I guess.

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liv
KVRian
1437 posts since 26 Feb, 2013 from Sweden

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Fri Jan 25, 2019 11:06 am

mumpcake wrote:
Thu Jan 24, 2019 9:37 pm
EvilDragon wrote:
Wed Jan 23, 2019 8:28 am
In any case, I would say that Leap into the void shows very well what Massive can do, while absolutely not sounding "thing" or "mediocre".
Mikael's massive sets are good, as well as his presets for Absynth.
Thanks.

EnGee
KVRAF
5178 posts since 7 Oct, 2005

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Fri Jan 25, 2019 12:15 pm

I found that most of the presets in Massive and FM8 don't use unison. I usually bump up the unison to 3 or so then I immediately feel the thickness in sound.

Still, there is no such details in the sound when compared to modern synths like Factory and Aparillo.
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liv
KVRian
1437 posts since 26 Feb, 2013 from Sweden

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Sat Jan 26, 2019 8:04 am

EnGee wrote:
Fri Jan 25, 2019 12:15 pm
I found that most of the presets in Massive and FM8 don't use unison.
Try this (attached nmsv preset with 6 voices) from soundset "Escapade" and see if you enjoy.
One focus in this set is the unison feature.
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pixel85
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368 posts since 11 Apr, 2008

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Mon Jan 28, 2019 2:46 pm

When someone say that Massive is bad, thin sounding, digital or can't be used to create this or that sound I instantly know that person who wrote that simply suck as a sound designer :P Massive can sound small, big, fat, thin, warm, cold can be used in every music genre and even simulate real world sound effects and environment. Honestly Massive was one of the most versatile (with simple GUI) synth plugins ever created (now we have more like that). It's not synth that suck but the unskilled operator.
Guys... you should really give some love to your synths and not judge after a few seconds long preset juggling. I know I'm asking for too much: tweaking your synth :P

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BONES
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7692 posts since 14 Jun, 2001 from Somewhere else, on principle

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Mon Jan 28, 2019 3:59 pm

You don't have to suck as a sound designer to have no interest in trying to coax a decent sound out of an instrument that just doesn't want to do it. The reality is that Massive has been bested by a lot of newer synths, to the point where it is hard for it to keep up. Given that, why would anyone bother with it if they can get good sounds out of something else more easily?

Any half-decent synth can be used in every/any genre, it's not something that would sell a synth to me. What sells a synth to me are impressive sounding presets and good usability. If a synth doesn't have the first, and by today's standards Massive really doesn't, then I'll never get to the second part. I've used it a bit because we got it in a bundle but wherever we have used it for something prominent while we've been working on a song, we've eventually replaced it with something that can do that same thing much better, or at least with a lot less effort.
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Deep Purple
KVRian
758 posts since 9 Jan, 2015 from NY, NY

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Mon Jan 28, 2019 6:29 pm

pixel85 wrote:
Mon Jan 28, 2019 2:46 pm
When someone say that Massive is bad, thin sounding, digital or can't be used to create this or that sound I instantly know that person who wrote that simply suck as a sound designer
Jean Michel Jarre was pretty open about his hatred of the DX7 when it was released, particularly in that it was only good for imitating acoustic instruments.

He must suck as a sound designer...
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bftucker
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1107 posts since 30 Apr, 2004 from Louisville, KY

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Mon Jan 28, 2019 7:47 pm

Massive was released in 2007, over 10 years ago. This thread concerns the imminent release of Massive X or so I thought.

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jancivil
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17518 posts since 20 Oct, 2007 from No Location

Re: Native Instruments Massive X Synth - Sequel to Massive

Post Mon Jan 28, 2019 11:44 pm

Deep Purple wrote:
Mon Jan 28, 2019 6:29 pm
pixel85 wrote:
Mon Jan 28, 2019 2:46 pm
When someone say that Massive is bad, thin sounding, digital or can't be used to create this or that sound I instantly know that person who wrote that simply suck as a sound designer
Jean Michel Jarre was pretty open about his hatred of the DX7 when it was released, particularly in that it was only good for imitating acoustic instruments.

He must suck as a sound designer...
Could be he didn't know how to program the DX7. One supposes you're equating it to Massive via "thin-sounding" but 1) they are't the same technology at all and 2) you're arguing w. a fallacious appeal to authority, since we can't really know this person is an authority on DX7 programming.

The first thing I used Massive on in a project was a rich, warm sound. It wasn't mine, but a slight tweak of a factory patch which was already rich. And I got some nice fat synth brass out of the DX7. I thought the same thing when I saw that remark.

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