Cinebient wrote: nichttuntun wrote: Cinebient wrote:
You are right. Dust might introduce a kind of Lo-Fi to it but i think that it it´s nature. Also there are often these tiny artefacts and metallic shimmer but i even like to use that since it´s kind of part of many granular tools anyway. But you can filter these out and a bit of saturation can help too to get it thicker again. I also used the convolver (used the sound source as source here too) and turned the dry output a bit low here.
Here is another example of what i like to do with Dust. First again the sample source i used, then mangling it with Dust. I just used one emitter here. I have choosen one default flow field algorithm and added just 2 modulations to it on top. I set it up again with midi pitch chromatic as input and played a few random chords. On top i enabled a slightly modulation for pitch to the age of the particles.
You also can do a lot more like modulation the pitch per particles via how far they away from an X or Y axis, how fast they go trough the flow field and more. It´s like you can have several 100´s of different envelopes or even MSEG´s for one parameter like pitch f.e.
Again a very simple set-up with just a fraction of what Dust can do (in theory):
I like this example very much. Correct, the thin and metallic low-fi character is a part of granular synthesis in general. But I think this could be improved in general but with a really good sound quality and a really good filter emulation the granulator would probably eat a CPU for lunch.
I still have some questions for DUST because I really like what it can do:
- I have no experience with Soundmorph and is there a chance that they make DUST a final and stable version?
- When I like to play cromatically with a keyboard, can I play DUST like a real instrument or sample player? I mean if I stop playing via Keyboard is DUST stopping too? Is DUST playing endlessly?
- Can you make a Pad-Sound, with a long evolving attack and a long release which is always triggered new that way when a new Key is pressed?
- Can every emitter of DUST be triggered seperately by the Keyboard or is the output always the sum of all active emitters?
- Is DUST working problem-free with CUBASE on a 64bit PC-System?
- Is DUST saving all the Sample pathes and edits within a Cubase Project?
Sorry for that many questions but this are important points for me and I will make a buying decicion dependent on them.
Last of all:
I heard rumors of GLITCHMACHINES making a new flag-ship plugin this year and it would be something with granular-synthesis. Maybe we should first wait for that outcome. Does someone know more?
I cannot answer all your questions but i will try.
Dust is still a bit buggy and i´m not sure if things ever get solved.
Dust has a (simple) ASD envelope, yes, no release just up to 10 seconds decay, (where you again can modulate the A, S and D per particles). An particle is in case of if you set it up to chromatic pitch mode one per key press indeed. The envelope can be set up from zero to 10 seconds (all parts of it).
You also can set it to trigger by a sequencer or some other options but i prefer live midi input like i would trigger a normal synth.
This way you can play chords, pads whatever in tune (tuning a sample is another thing here) if you like like you would play a "normal" synth.
It´s not so easy to set up at the beginning because in theory you can have another value for each key/note you press for any of the parameters you can modulate per particle which are all parts of the envelopes, filter cutoff and resonance, volume, position in the sample, interval and length of the particles as well as pitch. And here you have several options of course too. And all that can be set up seperate per emitter (remember you have 8 of them if you want). But it will kill any CPU i think if you go wild.
Maybe you have a special sound/sample source in mind and i could try to make a preset you might like.
But i could try to come up with some very simple demos how to trigger it just as a normal synth.
However, don´t expect it to be as accurate or snappy as a normal synth or other granular synths but Dust is really something special because on top you can put or let each particle/note/trigger fly trough it´s own place in the binaural space and at the same time you can modulate where each particle is triggered. I just scratched it here all a bit and wish it was more stable and bug free and i had a much much more powerful CPU.
And indeed i would say this is best as a pad and soundscape or FX maker rather than playing bass, keys or leads (but possible too with a lot work).
I bought it for €79 at intro price and it´s one of my favorite tools to achieve unique and obscure sounds and FX. The default presets are more just FX which would fit in video games and i never use one of them really. I wish i would do make you-tube videos because it´s not only sounding great but watching the flow field forming the particles in geometric forms and morphing ionto others or whatever in real time is hypnotizing