ilalin wrote: ↑Sat Jun 22, 2019 3:09 pm here a little track from myself thanks to Avenger
Enjoy
https://soundcloud.com/lullngore/faraway-land
Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
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- KVRist
- 33 posts since 2 Mar, 2015
Last edited by ilalin on Sun Jun 23, 2019 3:50 pm, edited 1 time in total.
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kenny saunders kenny saunders https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=441077
- KVRist
- 309 posts since 16 May, 2019
Is there a way to set the midi channel output per oscillator so it is truly multi-timbral? Or can you only trigger all oscs via a single midi channel?
If you don't eat yer meat, you can't have any pudding. HOW CAN YOU HAVE ANY PUDDING IF YOU DON'T EAT YER MEAT!?
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
no, we tried to implement that, but after 2 weeks of work we encountered so much problems which are being caused by this feature (just imagine 2 oscs routet into 1 arp etc...), so that we decided to give it up for the moment.
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- KVRAF
- 2641 posts since 23 Jun, 2006 from Hungary
One theoretical question: can I do such polyrhythms like those can be created with the sequencer of Arturia Pigments?
With more or less success, I could do such things in Avenger, but I think I'm missing something.
In Avenger I've tried to set the arp and a step sequencer with different length (or speed), plus added an MSEG of different length etc...
With more or less success, I could do such things in Avenger, but I think I'm missing something.
In Avenger I've tried to set the arp and a step sequencer with different length (or speed), plus added an MSEG of different length etc...
Youtube channel: https://youtube.com/@SoftSynthPortal
- KVRist
- 477 posts since 30 May, 2018
When does the Vengeance Summer Sale start ?
Reaper (win), i7-7700k, 16GB
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
??? Speed = Rate
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- KVRist
- 469 posts since 21 May, 2016
just open another arp module and set it to another pattern length/speed, then route different arps to different oscillators? Or am I missing something?dune_rave wrote: ↑Thu Jun 27, 2019 5:50 am One theoretical question: can I do such polyrhythms like those can be created with the sequencer of Arturia Pigments?
With more or less success, I could do such things in Avenger, but I think I'm missing something.
In Avenger I've tried to set the arp and a step sequencer with different length (or speed), plus added an MSEG of different length etc...
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- KVRAF
- 2641 posts since 23 Jun, 2006 from Hungary
Thanks for the tip, but I want to create a polyrhythm with only one synth sound. I mean the change of its parameters would make the polyrhythmRazzia wrote: ↑Fri Jun 28, 2019 12:29 amjust open another arp module and set it to another pattern length/speed, then route different arps to different oscillators? Or am I missing something?dune_rave wrote: ↑Thu Jun 27, 2019 5:50 am One theoretical question: can I do such polyrhythms like those can be created with the sequencer of Arturia Pigments?
With more or less success, I could do such things in Avenger, but I think I'm missing something.
In Avenger I've tried to set the arp and a step sequencer with different length (or speed), plus added an MSEG of different length etc...
feel. So If I open another Arp, can I use that for modulating something other than the pitch? (I think I rather add another step sequencer)
Youtube channel: https://youtube.com/@SoftSynthPortal
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
you can use the arps velocity or note positions for modulation. Or use a step SQ, a mod env, pitch env or LFOs. So yes, you can create VERY well offseted loops. You can also bring a random factor in with our countless random mod sources
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- KVRAF
- 2313 posts since 20 Oct, 2014
I would like to report that 1.4.10 on macos finally seems to be a bit more stable, at least I don't get immediate crashes anymore. BUT! somehow, there seem to be memory leaks or so? After some time, the project can't be saved anymore or so, you will get the spinning macos beachball then endlessly on any kind of file operations. This really only happens, if Avenger is included in the project. I will investigate further, checking memory usage and so. I hope that Manuel someday also will do long term tests using a macos machine.
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- KVRist
- 337 posts since 28 Jun, 2017
I meant more like how the lfo on the fm is steady and doesn't have movement only the noisy step LFO has movement when you add amount. I know we can add an LFO and modulate the amount or the rate but it sounds different better in my opinion if the LFO had movement just by adding amount just like the noisy step and noise ramdom have movement
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
I dont understand a single word you are saying, sorry. It makes no sense
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