https://soundcloud.com/metadronos/tuentaror
Synths: Crossfade Loop Synth, Granite, Iris 1, Padshop Pro, Windchimes.
Effects: Anima, GRM Evolution, Lizard Morph, sp3ctr3, Tyme Sefa, ValhallaRoom.
Tools: Generative, Hyperscore, PaulStretch.
Preparation steps:
All silent parts from original sample were removed. Resulting sample was my "start sample"
From start sample I created two sub-cuts: one containing door slam sounds only ("slam cut")
and one containing only screeching sounds ("screech cut").
Layer 1: Melody "handwritten" in Hyperscore was exported to MIDI. This MIDI was played
by iZotope Iris 1, with "screech cut" loaded into all three slots. In every slot different
spectral mask and pitch/speed settings were applied. After Iris 1 ValhallaRoom follows,
and GRM Evolution spectral smear 50% wet.
Layer 2: Windchimes MIDI notes generator plays Padshop Pro with "screech cut" loaded into first slot
and "slam cut" into second slot. Then two Reaktor FX ensembles follow: Anima and Tyme Sefa.
ValhallaRoom closes the chain.
Layer 3: This layer contains "start sample" reversed and timestretched (Reaper's onboard stretching),
then "screech cut" resynthesized in Generative standalone granular resynthesizer (this sections has
its own FX chain: sp3ctr3 + Lizard Morph), then again "screech cut" paulstretched, and finally "start sample"
stretched using Reaper's onboard stretch algorithm. ValhallaRoom on this layer's FX channel received the whole sequence.
Layer 4: Windchimes MIDI notes generator plays New Sonic Arts Granire granular synthesizer, with original sample loaded.
ValhallaRoom follows.
Layer 5: Windchimes MIDI notes generator plays Crossfade Loop Synth with "screech cut" loaded. ValhallaRoom follows.
Master chain: SlickHDR, A1StereoControl, PSP MasterComp, PSP Xenon.
Arranged, mixed and rendered in Reaper.
tuentaror
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tuentaror
2015-08-28T18:35:42+00:00
https://soundcloud.com/metadronos/tuentaror
Synths: Crossfade Loop Synth, Granite, Iris 1, Padshop Pro, Windchimes.
Effects: Anima, GRM Evolution, Lizard Morph, sp3ctr3, Tyme Sefa, ValhallaRoom.
Tools: Generative, Hyperscore, PaulStretch.
Preparation steps:
All silent parts from original sample were removed. Resulting sample was my "start sample"
From start sample I created two sub-cuts: one containing door slam sounds only ("slam cut")
and one containing only screeching sounds ("screech cut").
Layer 1: Melody "handwritten" in Hyperscore was exported to MIDI. This MIDI was played
by iZotope Iris 1, with "screech cut" loaded into all three slots. In every slot different
spectral mask and pitch/speed settings were applied. After Iris 1 ValhallaRoom follows,
and GRM Evolution spectral smear 50% wet.
Layer 2: Windchimes MIDI notes generator plays Padshop Pro with "screech cut" loaded into first slot
and "slam cut" into second slot. Then two Reaktor FX ensembles follow: Anima and Tyme Sefa.
ValhallaRoom closes the chain.
Layer 3: This layer contains "start sample" reversed and timestretched (Reaper's onboard stretching),
then "screech cut" resynthesized in Generative standalone granular resynthesizer (this sections has
its own FX chain: sp3ctr3 + Lizard Morph), then again "screech cut" paulstretched, and finally "start sample"
stretched using Reaper's onboard stretch algorithm. ValhallaRoom on this layer's FX channel received the whole sequence.
Layer 4: Windchimes MIDI notes generator plays New Sonic Arts Granire granular synthesizer, with original sample loaded.
ValhallaRoom follows.
Layer 5: Windchimes MIDI notes generator plays Crossfade Loop Synth with "screech cut" loaded. ValhallaRoom follows.
Master chain: SlickHDR, A1StereoControl, PSP MasterComp, PSP Xenon.
Arranged, mixed and rendered in Reaper.
Ranjarresh
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=295298
- KVRian
- Topic Starter
- 893 posts since 29 Dec, 2012 from Poland
- Contact:
Post by Ranjarresh » Fri Aug 28, 2015 6:35 pm
SoundCloud * Albums:"Elarchimeriac" "Imnixtimnuor" "Paustiufrutaa"
Join me and other ambient music passionates at AmbientOnline.org
Join me and other ambient music passionates at AmbientOnline.org
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