Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
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- KVRist
- 245 posts since 18 Jun, 2001 from UK and NY
[quote="msvs"]Hi
please take a look at video #1: OSC Section [/quote]
Thanks. I was thinking more of user sample import. I didnt notice any mention of that, perhaps i missed it.
please take a look at video #1: OSC Section [/quote]
Thanks. I was thinking more of user sample import. I didnt notice any mention of that, perhaps i missed it.
- KVRAF
- Topic Starter
- 2467 posts since 18 Apr, 2011
I will show the multisample convert/import in a seperate video
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- KVRist
- 245 posts since 18 Jun, 2001 from UK and NY
[quote="msvs"]I will show the multisample convert/import in a seperate video[/quote]
Thats what I was after. Thanks
Thats what I was after. Thanks
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- KVRer
- 16 posts since 13 Oct, 2016
Do you plan to add more types of filters in future updates more wired ones cus to be honest a simple comb filter wont make a lot of difference than the other synths, i really think filters are so importan when it comes to the actual sound and the characteristic that the synth would play, you can really identify a synth by the way his filters sound .
Ps. a future Graphic for each filter would be graet a mean you show the shapers filter why not show the actual filter
Ps. a future Graphic for each filter would be graet a mean you show the shapers filter why not show the actual filter
- KVRAF
- Topic Starter
- 2467 posts since 18 Apr, 2011
we have 47 Filter types, I think thats enough for the release
of course there will be more in future updates
of course there will be more in future updates
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- KVRAF
- Topic Starter
- 2467 posts since 18 Apr, 2011
what should this "morphinfilter" do exactly?
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- KVRist
- 283 posts since 22 Sep, 2015
How much latency does Avenger have (because of the multiband limiter and so on) and is its internal processing limited to a specific sample rate (for example your competitor Rapid is limited to 44100Hz. What does happen if one loads a 96kHz Sample into Avenger? Will it be converted so something low cpu processing friendly?)?
In your description you wrote up to 8 pitch envelopes, but in a video you said it would be just 6. What's the truth? If it would be only 6 then this would not make sense to me since there are 8 osc
In your description you wrote up to 8 pitch envelopes, but in a video you said it would be just 6. What's the truth? If it would be only 6 then this would not make sense to me since there are 8 osc
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- KVRian
- 1355 posts since 27 Oct, 2009
Probly a filter that morphs between, say, LP and BP behaviour.msvs wrote:what should this "morphinfilter" do exactly?
Btw in the videos, the synth has this high-end, neutral sound that I really like.
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- KVRAF
- 2973 posts since 10 Sep, 2003 from Karlskoga, Stockholm, Sweden
I think z-plane emu filters is generally what it refers to. Those that make pads swooshy, basses woooooshy and hardcore hoovers spooshy ^_^msvs wrote:what should this "morphinfilter" do exactly?
That said, i haven't checked what filters are currently included in AVENGER!
- KVRAF
- Topic Starter
- 2467 posts since 18 Apr, 2011
this was a bug, its already fixed. Now it are 8, so you will get really 8 in the release versionn your description you wrote up to 8 pitch envelopes, but in a video you said it would be just 6.
if you do not use comp or limiter in the effect chain, then none. If you have, Avenger compensates the lookahead latency internally (same phases when using different busses etc). Externally it will be compensated by your host.How much latency does Avenger have (because of the multiband limiter and so on)
It accepts any formatWhat does happen if one loads a 96kHz Sample into Avenger?
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- KVRAF
- 2202 posts since 2 Jan, 2003 from right here...
...a filter that morphs between different filter types like it has been mentioned. In a simple form it could be a morphing betwen LP, BP, HP & BR like it has been implemented, e.g. in Live's filters lately. Or it could be a bit more complex like in Uhe's Filterscape, where you can morph between eight snapshots of a 4-band eq.msvs wrote:what should this "morphinfilter" do exactly?
EMU introduced the morphing filter concept in 1993 with the morpheus and these had been included in (I think) every of their products since then. Based on this concept it has a ridiculous amount of "filter types" and in my opinion most of them aren't that great (in the early days of romplers with limited sample rom it was quite a clever solution for having a wider timbral palette for the same samples), but some of them have an interesting character and they're extremely popular (up to a mystical level) in the DnB scene. Recently, I think there has been some interest in possibly recreating them as a plug-in, since EMU's patents might be expiring (not sure about that). There has been a discussion between Andrew Simper (Cytomics) and some DnB legends about this on gearslutz.
https://www.gearslutz.com/board/electro ... sound.html
http://www.vintagesynth.com/emu/morpheus.php
http://www.synthmania.com/morpheus.htm
https://www.amazona.de/test-emu-eivxt-u ... 0-e-synth/
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- KVRist
- 165 posts since 21 Feb, 2012
The real z-plane filter were only part of the E-MU Morpheus (198 filter) and Ultraproteus (298 filter).loachm wrote:EMU introduced the morphing filter concept in 1993 with the morpheus and these had been included in (I think) every of their products since then.
All the following E-MU synths / samplers had only a few of them.
Z-Plane filters were a real magic... however I think most of them can be approximated quite well in Avenger, e.g. by modulating EQ parameters with combination of filters.
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- KVRAF
- 2202 posts since 2 Jan, 2003 from right here...
...yup, that's why I wrote "I think"...tripleflows wrote:The real z-plane filter were only part of the E-MU Morpheus (198 filter) and Ultraproteus (298 filter).
All the following E-MU synths / samplers had only a few of them.
...true - you can approximate one eq/filter curve (or morph frame - to stay in EMU terms ), but when it comes to modulating between serveral of them, setting up dedicated modulators and modulation ranges for each band/gain/q will become very annoying quite quickly. And I guess, Avenger doesn't have filters (yet), that allow you to seamlessly blend/morph between regular filter types. That's why I mentioned Filterscape, which allows quite a convenient way of experimenting with all kinds of things in the frequency spectrum. And since Avenger seems to have vowel filters (I think ), the basic technology for developing the filter further into what I suggested seems to be already there...tripleflows wrote:Z-Plane filters were a real magic... however I think most of them can be approximated quite well in Avenger, e.g. by modulating EQ parameters with combination of filters.