Good advice: DQ65

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I used to hang out with guys who worked with hardware. In and around band shells and such when I was a young boy.

They used to say to me that only sound like it is today is not enough to carry that you need negative sound - try dq65 by j1000

32 bit but cool
My Music Site: http://www.leattol.com
My Amazing 32 Bit Win EQ: LA bands 15 band EQ

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http://www.kvraudio.com/product/dq65-by-j1000

So for those that are newer what it basically has it two gains. normally, in a parametric equalizer - Negative would be the same as volume - But this product allows you to amplify that result.

I often use fl studio's stereo shaper in the same capacity - But this plugin is pretty close to having the same functionality.

I use this for a sound acoustic chamber:

MASTER CHANNEL

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anechoic reverb (Mathematical formulae undetectable audibly which makes the brain accept the track as having taken place in a large area. (i'll add this url in a quick reply - need to check other pc.)

this / stereo shaper for richness

and then rescuemkII
http://www.kvraudio.com/product/rescue- ... y-of-sound

I turn off side and mid - boost the volume; and then set mix to -20. Just like analog used to be in the old days. I crank up depth and leave ramp alone.

Like the author had sugested during a contest - This plugin has mathematical qualities - Taking into account many spectral and frequency based calculations.

Really a special plugin.
bootsy.jpg
Next - I use equalisers, prefferably spline:
http://www.kvraudio.com/product/splinee ... otosounder

or marvel geq:
http://www.kvraudio.com/product/marvel-geq-by-voxengo

First I select dual mono:
dual mono.jpg
And then I Tweak the left
dual mono-left.jpg
And the right
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It's amazing that a newer eq (The marvel) has right and left. Dual Mono is misleading - But I assure it ends up being stereo. It independantly respects both left and right audio as it was originally encoded.

and the kjaer hus classic eq ( to dirty the sound ) both eq's make a dreadfull smoooth sound - not natural at all. Turn off warm, saturate, and link:
http://www.acoustica.com/plugins/vst-directx.htm

I then use sir 1.0.11 at about 15% on either stereo channel for convolution:
http://www.kvraudio.com/product/sir1-by-sir-audio-tools

Make sure to find their free convolution impulses.

Furthermore, I next replicate Gain output with tesslaMkII:
http://www.kvraudio.com/product/tesslap ... y-of-sound

I put transience to zero, drive to zero - I'm leary to use bass; It's way to powerful. If the above dq65 was not enough to help boost your bass without this overkill setting - Use fl studios stereo shaper in this format:

Image

Unlike most eq's the negative enrgy does NOT mean less volume - But instead changes amplitude to a negative frequency.
Negative frequencies help to carry bass and you can hear trued modulations fade away in the entirety (like from analog emulated synths like obxd)).

This should help the tesllapromkII gain bass without juking this switch - Cause it's hard on the brain. And the transience setting. It emulates jumbled data (data ghosts) in a buffered out put. Kinda useless unless you want to give someone a headache.

Drive emulates pushing an analog tape fast and it resulted in a slight distortion people found pleasing. I do'nt like distortion - But to each their own.

The next plugin is cantankerous - But well worth it. I like to save it's presets everytime - Cause it crashes everytime you start the project and then works great.

Look to the right of it and max boost - then select "40K" This imporves depth. I reccomend you bring the channel's gain in your daw to 12% and rely on LKJB's because it results in no fuzz (anywhere under 10db boost).

I use the lkjb with a boost of khz on every channel. With the load bug it is hard. But have your browser opened and navigated to: luftikus presets, then you just press a button after selecting.
Only takes a few seconds.


Get rid of the fuzz and have a groovy virtual analog sound.

When You're done - It may be as loud as mine:
play "Roam"

This is a lot of work; I highly reccomend Godlike as your choice for analog emulation.
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Last edited by wolverine6 on Sat Nov 28, 2015 10:30 pm, edited 1 time in total.
My Music Site: http://www.leattol.com
My Amazing 32 Bit Win EQ: LA bands 15 band EQ

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Here's the anechoic room simulator's url - It's silent and is purely based on mathematics. No change to the sound - And the mind appreciates this invible sound as meaning depth.

http://www.studiodrive.de/?t=plugin_det ... &cat=6&os=

Works incredibly well.
My Music Site: http://www.leattol.com
My Amazing 32 Bit Win EQ: LA bands 15 band EQ

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...you know the anechoic room simulator is a joke right?

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:dog:
Incomplete list of my gear: 1/8" audio input jack.

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Works well, Give it a try. Good sound is the punchline.
My Music Site: http://www.leattol.com
My Amazing 32 Bit Win EQ: LA bands 15 band EQ

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nineofkings wrote:...you know the anechoic room simulator is a joke right?
You know that this forum member is clearly having a bit of fun with us all here? New member.. incoherent jibber posting.. dodgy looking website.. lol.
Mastering from £30 per track \\\
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Not exactly, I'm a student of the art.

I listened to people whom had instructed me in methodologies.

Though I appreciate your critique I shall share with you exactly what the anechoic room simulator does.

Within an environment in nature - On a plane of air - In its flat state - A plate. Air current and environment creates a natural sound vacuum. It was this vaccuum which was theorized upon and how to create silence. Silence which would then refelct better sound, audible sound- Clear sound.

I am merely a trained initiate in audio's mysteries.

The anechoic simulator was designed with a waveform, An oscillation which has a set and planned rate of degradation; Thusly static or fuzz as it were was within the realm of the waves ability to disperse so that there is the illusion of there being no static. A mathematical "white-noise" - a "dead sound"

No static before plugins like this (hiss or buzz, fuzz) had been impossible without analog - For sound digitally is reproduced using formulae's and "synthesized" ways.

Anechoic chambers used to be areas to record sound. And anechoic sound generators can remove excess ambient sound via hardware. Vital in today's audio.

However, in the digital world where there shall always be excess sound it is sad that we have to introduce an oscialating waveform which ultimately removes interference because by being introduced to the master channel It removes to some extent extr-aneous sound like a limiter.

So by placing this before the rescue mark II we can ensure the rescue analog dynamics synthesizer has an oppurtunity to recreate things that would only be possible via an acoustic analog medium.

I would argue that I'd like a negative and positive analog 50-70k equalizer - But we have what we have to work with. Digital sound (that is to say artificially reproduced sound) unfortunately is nearly always the same, because of hardware having less impact on the end product.

Try this methodology and notice there is no hiss. It's what the simulator was designed to do. Like I said I am a student who listens. But negative or positive feedback always gets somewhere - So I never get angry if you want to egg me.

In the instance of transience in another forum people were unsure what I was meaning regarding impedance of a circuit by a transistor or capacitor.

You see, like a vcr - There were "heads" which read the "data" from a tape. And those heads were physical objects that had width and diameter. Thusly if you had four heads, they would be adjacent (or beside) to one another. It is their location which caused an offset in time you see. Thusly, the transistor for each "head" would take in this "stream" which had already been slowed by a capacitor so that every stream was running at the same speed.

Running at the same time. Transience was the result of this data being "re-timed" It was like echoes of data re-iterated. But in a very literal sense it's residue in considered oversampling.

For ask yourself - If a physical medium is playing at the same time and yet there four heads recieving that data - How is that the sound is combined without being blurred? Thus transience and oversampling. Thusly,

If you wish to use "transience" using the "tesslammarkII" please ensure transience is only utilised on the master channel - Or else there will be multiple and extraneous levels of feedback. The same can be said of drive, it was a popular tape effect. Let's not forget that "tapeheads" were physical objects that had mass and size.

Make sure that you use anechoic room simulator only once, and in the master channel. Or there can be feedback.

Not merely digital programs which can be combined to infinity. lol. Because they read a physical medium.

I am never offended, I am a humble student of an art - And of learned artists. Say what you will - I'll always take it in a positive light.

In this diagram below you will see what i mean. Head4 is the end product: And head 1, 2 and 3 added to its signal. A combined signal made possible by a physical device which timed the signals so they run in parallel.


Resulting Sound
/\
|
Transistor
/\
|
[head1][head2][head3][head4]
__________________________________<------- tape
My Music Site: http://www.leattol.com
My Amazing 32 Bit Win EQ: LA bands 15 band EQ

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wolverine6 wrote:Though I appreciate your critique I shall share with you exactly what the anechoic room simulator does.
Erm, no. Bet you can't guess which of the two of us knows 'exactly what the anechoic room simulator does'.

Lets make it easier. Bet you can't guess which of the two of us knows anything at all about what the anechoic room simulator does.

I'll even give you a clue... When you load the plugin, try click on the 'mask' logo on the UI, and check the text it displayed. See the credits for DSP and concept? That's not you.
my other modular synth is a bugbrand

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wolverine6 wrote:Though I appreciate your critique I shall share with you exactly what the anechoic room simulator does.
Another hint... :ud:
http://www.kvraudio.com/forum/viewtopic ... 34#p518934
MuLab-Reaper of course :D

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do_androids_dream wrote:
nineofkings wrote:...you know the anechoic room simulator is a joke right?
You know that this forum member is clearly having a bit of fun with us all here? New member.. incoherent jibber posting.. dodgy looking website.. lol.
That or he/she/it runs the posts through like seven iterations of google translate.
I mean I am no native English speaker, but I usually have no problems comprehending written English, but these posts leave me baffled. Reminds me a bit of those spam mails a while ago that consisted of random words and sentences trying to fake a human origin...

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liquidsound wrote:
wolverine6 wrote:Though I appreciate your critique I shall share with you exactly what the anechoic room simulator does.
Another hint... :ud:
http://www.kvraudio.com/forum/viewtopic ... 34#p518934
This post from that thread is absolutely golden - I bet he was red faced after this lol :lol:
jens wrote:..it simulates an echoless room very accurately which gives a really nice soft ambience - this is
useful especially for quiter parts when a normal reverb would make the mix sound 'too rich and full'
- but be careful with the orange knob, because if
you use too much of it in the wrong music it tends
to destroy the bit-headroom. To hear for best what it does listen very loudly with headphones to you mix. :wink:
Edit - Ok.. should have read the rest of the thread - or perhaps he was just covering his tracks.. :lol:
Mastering from £30 per track \\\
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Mmm, yes it merely gets rid of extra reverb which leads to distortion. Like a clipper / limiter. However, it's an old tactic, not just used by plugins.

It's actually the sound of silence. It's an old story; Not really prudent to mention in this post. At any rate - It does a great job of removing any buzz / fuzz / hiss.
My Music Site: http://www.leattol.com
My Amazing 32 Bit Win EQ: LA bands 15 band EQ

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wolverine6 wrote:Mmm, yes it merely gets rid of extra reverb which leads to distortion
No, it doesnt.
my other modular synth is a bugbrand

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uh oh looks like we got another one folks... :hihi:
:borg:

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