Reveal Sound Spire 1.1 Released (with cpu optimization)
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- KVRAF
- 3186 posts since 18 Mar, 2008
New 1.1.0 doesn't load up in projects where 1.0.20 were previously, at least in Reaper on Windows (assume it have something to do with .dll naming), not a biggie, tried to export presets and do it manually, but when I access "Load Preset (.spf)" from menu, window that is open is actually seeking for ".sbf" file, as seen on the picture bellow.
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here? ShawnG
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- KVRAF
- 35412 posts since 11 Apr, 2010 from Germany
Yeah, it doesn't overwrite older versions, it just installs aside of them. Which can be problematic if you installed it in the same folder, thinking it would replace the older version, because they obviously share the soundbanks then too. And if you uninstall the previous version then, at least some of the soundbanks are gone for the new version (at least it looked like it), so watch out...
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- KVRAF
- 3186 posts since 18 Mar, 2008
All soundbanks are there with new AFAICT, so yeah, renaming .dll back to "Spire.dll" is the way to go.
But I'm getting pops&clicks in random places with 1.1.0 not happening with 1.0.20...project consists of two instances doing a pad, around 14-15% of CPU used with 1.0.20, around 9-10% with 1.1.0, that's nice tho.
But I'm getting pops&clicks in random places with 1.1.0 not happening with 1.0.20...project consists of two instances doing a pad, around 14-15% of CPU used with 1.0.20, around 9-10% with 1.1.0, that's nice tho.
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here? ShawnG
- KVRian
- 837 posts since 8 Mar, 2008 from Crestview, Florida
I noticed in FL Studio I still have to toggle on the "Use fixed size buffers" option within the plugin wrapper. Not the end of the world. Just thought I'd put that out there. I'm loving the official 1.1 tho. Nice work Reveal Sound
- KVRist
- 489 posts since 27 Apr, 2013 from Denmark
No kidding? I'm almost having trouble making my CPU (and DSP meter) realize that I'm playing 16-voices pads with this thing.New optimized DSP engine
Good job.
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- Banned
- 22457 posts since 5 Sep, 2001
what sort of mega cpu's do you guys have?
- KVRist
- 489 posts since 27 Apr, 2013 from Denmark
Devils Canyon i7. But I'm just demo'ing it, so I don't know how well it handles multiple instances in an actual project. Probably not as well as Hive, I'd imagine.TheoM wrote:what sort of mega cpu's do you guys have?
- KVRAF
- 35277 posts since 14 Sep, 2002 from In teh net
It's bringing down Kore 2 when I just try and load the VST (although not the AU) - you'd think after so long this has taken to come out it would at least be stable.zvenx wrote:It is bringing down Cubase 8 on Mac quite a few times on my end, just browsing presets and playing a few.
rsp
Also the new plugin ID sucks - I tried renaming the AU and it still shows as 1.1 and as a different plugin to Spire, and renaming the VST doesn't help either because it has a different plugin ID too so hosts still see it as different and won't load it into projects e.g. the Komplete Control template I made for Spire says 'plugin not found' now - I presume the same would be true in Kore 2 if it would even load without crashing in the first place.
- KVRAF
- 4784 posts since 2 Sep, 2005 from city of lights (nl)
It the v1.1 a different file name and ID to the v1?aMUSEd wrote:Also the new plugin ID sucks - I tried renaming the AU and it still shows as 1.1 and as a different plugin to Spire, and renaming the VST doesn't help either because it has a different plugin ID too so hosts still see it as different and won't load it into projects e.g. the Komplete Control template I made for Spire says 'plugin not found' now - I presume the same would be true in Kore 2 if it would even load without crashing in the first place.
Since they changed the DSP engine I imagine it might sound a bit different so it would be good to be able to install them side by side, that is if it's stable of course.
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- KVRAF
- 35277 posts since 14 Sep, 2002 from In teh net
Yes the filename doesn't really matter - it's the ID change that is the problem. I don't want to use them side by side, what this means in practice is a shitload of work to remake my templates and substitute the new version into projects, plus it sets a terrible precedent if they keep doing this every time they make changes. If there are differences in sound engine then they should have done what u-he did when Zebra 2.5 came out and incorporated a legacy mode, not change the plugin ID and break compatibility with existing projects and people's work - that's a lazy approach and considering how much people have invested in third party sound banks for Spire, also very short sighted.
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- Banned
- 3889 posts since 3 Feb, 2010
good job with optimising the plugin!
But is it me or everyone else cannot load presets made prior 1.1? the browser seem to not even show them.
And indeed the sound is a little bit different, seems like its EQ/Filters related. Tho i dont mind that because for me 1.1 sounds bit better.
But is it me or everyone else cannot load presets made prior 1.1? the browser seem to not even show them.
And indeed the sound is a little bit different, seems like its EQ/Filters related. Tho i dont mind that because for me 1.1 sounds bit better.
- KVRAF
- 13206 posts since 16 Feb, 2005 from Kingston, Jamaica
themachinelt wrote:good job with optimising the plugin!
But is it me or everyone else cannot load presets made prior 1.1? the browser seem to not even show them.
And indeed the sound is a little bit different, seems like its EQ/Filters related. Tho i dont mind that because for me 1.1 sounds bit better.
My third party presets, like hollo's bank loads for the most part fine (have some issues with cubase 8, but these aren't limited to third party banks)
rsp
sound sculptist