Resurrection for Alchemy 2 released on patchpool

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Logic Pro Resurrection for Alchemy 2 (Logic X)

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Keeping it in the Halloween theme, here are four fresh patches in a rather dark ambient atmosphere - 100% Alchemy 2:

https://soundcloud.com/sampleconstruct/ ... -alchemy-2

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I just had a :phones: to some of your samples / posts. I'm just getting my feet wet in Alchemy 2 and this library sounds mean! :tu:

Will you give us a heads up when the intro deal is close to expiring please?
"Yeah Butch tell Paul McCartney what to do..." - Dave Grohl, Sound City

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transverb wrote:I just had a :phones: to some of your samples / posts. I'm just getting my feet wet in Alchemy 2 and this library sounds mean! :tu:

Will you give us a heads up when the intro deal is close to expiring please?
Thank's for listening - the pre-order discount will last until the day of the release, I am trying to accomplish it until the end of the month, I have about 20 patches to create and 50 to finalize so a lot of work still ahead.

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After hours and hours staring at Alchemy 2 I just needed something simple, so here is a little ambient cloud combining two fresh patches:

https://soundcloud.com/sampleconstruct/ ... -alchemy-2

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Here is a little video demonstrating the sonic possibilities of the patch Harp Spectrality, which spectrally re-synthesizes multi-sampled celtic harp bisbigliandos/tremolos:

https://www.youtube.com/watch?v=grri_cieEmc

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This one is quite beautiful:

Additive re-synthesis - multi-sampled bass flute swells in A meet multi-sampled trombone swells in B, element morphing via 2 Performance Controllers, timbre morphing in each source via 4 dedicated LFOs can be dialed in for each source independently, so can formant modulation, some FM synthesis applicable in F2, and more... - organic synthesizer sounds at their best - Alchemy 2 amazes me more and more, the deeper I dive into it.

Improvising in a first pass, adding snapshot morphing in a second pass - 100% Alchemy 2:

https://soundcloud.com/sampleconstruct/ ... -alchemy-2

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It's Christmas in October - two fresh patches in a slightly surreal demo:

https://soundcloud.com/sampleconstruct/ ... -alchemy-2

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A video with the patch Spectral Bowls - 4 singing bowls spectrally re-synthesized in 4 crossfading sources. Use AT for vibrato. Each source has a dedicated formant control which alters several formant-related parameters, X/Y-pad 2 controls filter balance F1/F2, the latter adding ring modulation effects.

https://www.youtube.com/watch?v=eQwCilEVLhs

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Two finalized patches in a rather dark ambient soundtrack type of whatever:

https://soundcloud.com/sampleconstruct/ ... -alchemy-2

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Video and audio demos for Stick Cello Synth - using re-synthesized multi-sampled stick cello accents, spectral re-synthesis in A, additive re-synthesis in source B, a very playable and versatile instrument sounding anything between a guitar, sitar, organ, synth pluck, woody percussion and whatnot. Morphing through the 8 snaps on the fly:

https://www.youtube.com/watch?v=6aLTCDiLq50

https://soundcloud.com/sampleconstruct/ ... -alchemy-2
Last edited by Sampleconstruct on Fri Oct 23, 2015 11:15 am, edited 1 time in total.

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Sampleconstruct wrote:Video and audio demos for Stick Cello Synth - using re-synthesized multi-sampled stick cello accents, spectral re-synthesis in A, additive re-synthesis insource B, a very playable and versatile instrument sounding anything between a guitar, sitar, organ, synth pluck, woody percussion and whatnot. Morphing through the 8 snaps on the fly:

https://www.youtube.com/watch?v=6aLTCDiLq50

https://soundcloud.com/sampleconstruct/ ... -alchemy-2
:love: :love:

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Sampleconstruct wrote:
aMUSEd wrote:So looking forwards to this, Alchemy 2 is awesome.
Thank´s Stephen, yes it is incredible what we can do now with the spectral re-synthesis, I just forgot how much work it is to create 100 patches with 8 snapshots each, and now we have even more to think about when setting up a patch - but it's all totally worth it sonically!!!
would love you to team up with macprovideo, or groove3, and do a full-on alchemy sound-design course :tu:

i could really imagine myself buying this to learn by reverse-engineering. however, that still wouldn't get me close to understanding what happens before you even get to the alchemy stage :shrug:

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el-bo (formerly ebow) wrote:
Sampleconstruct wrote:
aMUSEd wrote:So looking forwards to this, Alchemy 2 is awesome.
Thank´s Stephen, yes it is incredible what we can do now with the spectral re-synthesis, I just forgot how much work it is to create 100 patches with 8 snapshots each, and now we have even more to think about when setting up a patch - but it's all totally worth it sonically!!!
would love you to team up with macprovideo, or groove3, and do a full-on alchemy sound-design course :tu:

i could really imagine myself buying this to learn by reverse-engineering. however, that still wouldn't get me close to understanding what happens before you even get to the alchemy stage :shrug:
Well, what happens before the Alchemy stage is sampling instruments, editing sometimes hundreds of single samples for a single instrument, phase-aligining the mic signals, filtering, compressing, removing DC offset if needed, truncating them so there is no blank space at the beginning of a sound, fading the end and so forth. Extremely time-consuming and robotic work :) and that's only for the acoustic samples.

I might find some time towards the end of the year for in depth tutorials for Alchemy 2, Padshop Pro, HALion and more. But it's either or, either sound designing or teaching and I much prefer the first in a face-to-face-situation with students in a room with speakers and gear :party:

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Sampleconstruct wrote:
el-bo (formerly ebow) wrote:
Sampleconstruct wrote:
aMUSEd wrote:So looking forwards to this, Alchemy 2 is awesome.
Thank´s Stephen, yes it is incredible what we can do now with the spectral re-synthesis, I just forgot how much work it is to create 100 patches with 8 snapshots each, and now we have even more to think about when setting up a patch - but it's all totally worth it sonically!!!
would love you to team up with macprovideo, or groove3, and do a full-on alchemy sound-design course :tu:

i could really imagine myself buying this to learn by reverse-engineering. however, that still wouldn't get me close to understanding what happens before you even get to the alchemy stage :shrug:
Well, what happens before the Alchemy stage is sampling instruments, editing sometimes hundreds of single samples for a single instrument, phase-aligining the mic signals, filtering, compressing, removing DC offset if needed, truncating them so there is no blank space at the beginning of a sound, fading the end and so forth. Extremely time-consuming and robotic work :) and that's only for the acoustic samples.

I might find some time towards the end of the year for in depth tutorials for Alchemy 2, Padshop Pro, HALion and more. But it's either or, either sound designing or teaching and I much prefer the first in a face-to-face-situation with students in a room with speakers and gear :party:
your meticulous approach is definitely reflected in your results :tu:

while i would love to see full tutorials, i know your time is stretched (get it :P )
maybe if you get around to it, just a short post on what to avoid doing if you want anything other than a garbled mess as a result. i mean, without revealing trade secrets, how do you tame the spectral aspects of alchemy ??

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el-bo (formerly ebow) wrote:i mean, without revealing trade secrets, how do you tame the spectral aspects of alchemy ??
Actually for the last 2 hours I have been editing a patch with spectrally re-synthesized, multi-sampled e-bowed acoustic guitar samples which sound pretty fantastic in spectral mode, but when starting to modulate the formant paramters with 3 different LFOs each at different tempo-synced speeds some incredible overloads can occur at all frequency ranges. To tame these you first assign the same controller which dials in the formant modulations (about 20+ parameters assigned to a single controller) to the source volume (inversed) to lower the overall level, then you route the source to a dedicated FX slot (e.g. F1->FXA) and dial in some extreme compression with the compressor parameters also assigned to that controller, so when you dial in the formant controller the compression starts to kick in (use Modmappers to shape the slopes for treshhold/compression amount/makeup gain).

In other patches I also used sharp EQ notches to tame the high frequencies of formant modulation, so as soon as you start modulating the formants, the EQ kicks in (like within the first percent of dialing in the knob the EQ is fully engaged->Modmapper). That way you can really tame those evil high frequencies which can occur.

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