Is there a way in cubase 7.5 to shift midinotes offbeat slightly automatically?
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- KVRist
- Topic Starter
- 47 posts since 29 Jul, 2014
I'm doing a lot of work with virtual instruments and its becoming a problem because realistically all of these notes cannot be hit at the exact same time, and my ear can tell its fake because of that, buts its completely impossible for me to play this in no matter what the speed. Is there a tool I can use to select a bunch of midi notes and basically unquantize it (not that they were quantized to begin with)
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- KVRAF
- 3508 posts since 12 May, 2011
Look for the MIDI Modifiers panel in the instrument Inspector panel - you'll see a couple of randomise settings for position and velocity. Or, if you're feeling brave, use the Logical editor for more controllable randomising.
- KVRAF
- 25053 posts since 20 Oct, 2007 from gonesville
Well, the issue is that everybody landing on the same point in the timeline is 'fake', not realistic. So what would be 'realistic' about the result of randomizing?
I enjoy making decisions in editing. What is the reasoning for this 'player' being early or late? Why not just do it manually? Are you in a giant hurry?
For instance, an instrument that speaks slowly needs some lead time. Percussion speaks at once AND is located more in the back of the stage typically. Who is anticipating and why do they? These are interesting problems and not abstract problems.
I enjoy making decisions in editing. What is the reasoning for this 'player' being early or late? Why not just do it manually? Are you in a giant hurry?
For instance, an instrument that speaks slowly needs some lead time. Percussion speaks at once AND is located more in the back of the stage typically. Who is anticipating and why do they? These are interesting problems and not abstract problems.