Have you changed your production techniques in 2014?
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- KVRist
- 142 posts since 17 Apr, 2013 from USA
Pretty open ended question... How I produce always changes after every project. You're always learning and growing, so you're always figuring out what works better than what you've been doing.
Now HOW have I changed in 2014 so far? I feel like my synthesis has gotten much better, so I tend to be more inspired with sounds than just opening up the sequencer and hammering away.
Now HOW have I changed in 2014 so far? I feel like my synthesis has gotten much better, so I tend to be more inspired with sounds than just opening up the sequencer and hammering away.
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- KVRAF
- 7880 posts since 16 Apr, 2003 from -on the outside looking in
Yes.
Less is more.
5 Instruments/sources max.
A return to songs instead of pieces.
Use compression only as a special FX, not mixing tool.
Less is more.
5 Instruments/sources max.
A return to songs instead of pieces.
Use compression only as a special FX, not mixing tool.
..what goes around comes around..
- KVRian
- 976 posts since 16 Jan, 2012 from UK
i change my 'technique' every day : (
actually i am not so worried these days about my shortcomings, technically speaking, so much as being more concerned with learning how to write melody and structure in general. after all, the song is what remains when the sound has died away ( sorry, that doesn't make much sense) : o
i totally agree to having more limitations to actually force me to finish stuff instead of spending hours pissing about with patches in the latest oh-so fashionable synth or effect.
this also means listening a lot more to music by others, something that i seem to have let lapse since trying to make my own.
currently Hissing of Summer Lawns, Plaid.. i am truly not worthy
x
actually i am not so worried these days about my shortcomings, technically speaking, so much as being more concerned with learning how to write melody and structure in general. after all, the song is what remains when the sound has died away ( sorry, that doesn't make much sense) : o
i totally agree to having more limitations to actually force me to finish stuff instead of spending hours pissing about with patches in the latest oh-so fashionable synth or effect.
this also means listening a lot more to music by others, something that i seem to have let lapse since trying to make my own.
currently Hissing of Summer Lawns, Plaid.. i am truly not worthy
x
- KVRer
- 15 posts since 15 Nov, 2014
I definitely have! In a lot of ways...
For one thing, my actual production techniques have changed. Different plugins for mixing, learning that having all bass and no treble is NOT necessarily a good thing, stuff like that. Really though, the best thing I've learned this year is that simplicity is sometimes the best option for a track.
After I learned to mix reasonably well, I started making complicated tracks, JUST because sometimes I thought they didn't sound/look complicated enough. I was thinking people wouldn't like it because of that, even though I would oftentimes think it sounded fine the way it was. So, I've stopped doing that. My efforts are going more towards sound design and interesting automation techniques rather than slapping layer after layer on just because it looks empty in my DAW.
The second thing I've started doing is to add little fx here and there that you don't really notice actively when listening, but which add a LOT to the track overall. This has not only enhanced my sound, but also helped with my OCD about not having enough going on on-screen, as mentioned in the previous paragraph
It's been a good year! ^_^
For one thing, my actual production techniques have changed. Different plugins for mixing, learning that having all bass and no treble is NOT necessarily a good thing, stuff like that. Really though, the best thing I've learned this year is that simplicity is sometimes the best option for a track.
After I learned to mix reasonably well, I started making complicated tracks, JUST because sometimes I thought they didn't sound/look complicated enough. I was thinking people wouldn't like it because of that, even though I would oftentimes think it sounded fine the way it was. So, I've stopped doing that. My efforts are going more towards sound design and interesting automation techniques rather than slapping layer after layer on just because it looks empty in my DAW.
The second thing I've started doing is to add little fx here and there that you don't really notice actively when listening, but which add a LOT to the track overall. This has not only enhanced my sound, but also helped with my OCD about not having enough going on on-screen, as mentioned in the previous paragraph
It's been a good year! ^_^
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- KVRian
- 750 posts since 30 Aug, 2011 from somewhere in universe
Yes. Better, bigger, phatter.
Wonder whether my advice worth a penny? Check my music at Soundcloud and decide for yourself.
re:vibe and Loki Fuego @ Soundcloud
re:vibe and Loki Fuego @ Soundcloud
- KVRist
- 295 posts since 8 Dec, 2011 from Lebbeke, Belgium
Yes.
All drums and percussions are made with unusual/experimental samples and more "in the background".
Push the effects to limits (carefully)
Using more and more granular synthesis, combined with Kontakt.
All drums and percussions are made with unusual/experimental samples and more "in the background".
Push the effects to limits (carefully)
Using more and more granular synthesis, combined with Kontakt.
- KVRian
- 893 posts since 29 Dec, 2012 from Poland
More and more experimental methods.
More generative elements.
Much more complex FX chains and networks.
More own samples and FX processing than depending on synthesizers.
More images sonification and spectral-level operations.
More generative elements.
Much more complex FX chains and networks.
More own samples and FX processing than depending on synthesizers.
More images sonification and spectral-level operations.
SoundCloud * Albums:"Elarchimeriac" "Imnixtimnuor" "Paustiufrutaa"
Join me and other ambient music passionates at AmbientOnline.org
Join me and other ambient music passionates at AmbientOnline.org
- KVRist
- 185 posts since 27 Aug, 2014
Yes very, but also keep changing right now because I found really great mixing courses. They are in russian tho. So if some russians reading this I highly recomment video courses from wikisound.org(only russian) - compression, equalisation, dimensional editing.
- KVRAF
- 4430 posts since 15 Nov, 2006 from Hell
i can think of a few things that have changed since last year.
i'm putting way less FX per track than i did. made myself familiar with at least basics of synthesis, so now i'm capable of creating marginally more diverse music (previously it was pretty much all acoustic, aside from occasional SampleTank samples). i'm also putting more effort into reverberation now (previously i just slapped a reverb on everything, but now i usually have several reverbs with similar but subtly different settings, trying to recreate the illusion of space). started to appreciate subtle bus compression and fast attack compression on tracks.
@wikisound never saw those, but i'll check them out. although to be honest i never watched/read any mixing tutorials or anything - did everything brute force from day one.
i'm putting way less FX per track than i did. made myself familiar with at least basics of synthesis, so now i'm capable of creating marginally more diverse music (previously it was pretty much all acoustic, aside from occasional SampleTank samples). i'm also putting more effort into reverberation now (previously i just slapped a reverb on everything, but now i usually have several reverbs with similar but subtly different settings, trying to recreate the illusion of space). started to appreciate subtle bus compression and fast attack compression on tracks.
@wikisound never saw those, but i'll check them out. although to be honest i never watched/read any mixing tutorials or anything - did everything brute force from day one.
I don't know what to write here that won't be censored, as I can only speak in profanity.
- KVRAF
- 2289 posts since 18 Apr, 2001 from The Netherlands
For me the main change this year was (finally) doing the acoustic treatment of my small studio. It completely changed how I work now, where previously I tended to think about FX in terms of the mix, now being able to hear much more detail in each separate instrument/vocal I tend to 'optimize' the individual sound first and during mix mainly focus on EQ to get rid of problems from overlapping spectra and add (a tiny bit) reverb to glue things.
[show-off mode]
Here's my current room
[/show-off mode]
[show-off mode]
Here's my current room
[/show-off mode]
CrimsonWarlock aka TechnoGremlin, using Reaper and a fine selection of freeware plugins.
Ragnarök VST-synthesizer co-creator with Full Bucket
Ragnarök VST-synthesizer co-creator with Full Bucket
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
Yes, I do it all the time since I'm learning.
I tried hard to implement some professional mixdown techniques, master them and invent my own, but that didn't help much.
Finally I figured out that kick drum shouldn't ever be the lowest instrument in the mix. I put it higher, highpassed it and suddenly mixed started to sound WAY better. Ahh, and all the techniques and tricks I tried before are still in power, adding to overall mix quality.
This year I purchased Push and Ableton Suite.
Push has fancy flashing keyboard, but it also has some controller options that I've been missing:
- Play FX, trigger loops and samples. To use samples, you need physical sampler - completely changes perspective.
- Drum rack. Now I can play my own loops, woohoo!
- Midi encoders. I can control a variety of parameters live, with my own hands and record them. Finally figured out how to get right acid sound.
Live Suite has a lot of things I wanted, but the biggets discoveries were the things I didn't care about. These are:
- Granulator, which is first granular synth I ever saw. Very intuitive, just works great for FX
- Corpus, which models physical resonances of an object. In particular, I use it to add "analog bass" feel to any arbitrary sound that contains low frequencies.
Also, convolution reverb is the only reverb unit I need. Realistic ambience -> quality and clarity. Built-in reverb units are nice to control perspective or create special FX, but convolution is the thing that makes it sound right.
I also approached FM synthesis and granular synthesis, but didn't have time yet to use the latter :F
I tried hard to implement some professional mixdown techniques, master them and invent my own, but that didn't help much.
Finally I figured out that kick drum shouldn't ever be the lowest instrument in the mix. I put it higher, highpassed it and suddenly mixed started to sound WAY better. Ahh, and all the techniques and tricks I tried before are still in power, adding to overall mix quality.
This year I purchased Push and Ableton Suite.
Push has fancy flashing keyboard, but it also has some controller options that I've been missing:
- Play FX, trigger loops and samples. To use samples, you need physical sampler - completely changes perspective.
- Drum rack. Now I can play my own loops, woohoo!
- Midi encoders. I can control a variety of parameters live, with my own hands and record them. Finally figured out how to get right acid sound.
Live Suite has a lot of things I wanted, but the biggets discoveries were the things I didn't care about. These are:
- Granulator, which is first granular synth I ever saw. Very intuitive, just works great for FX
- Corpus, which models physical resonances of an object. In particular, I use it to add "analog bass" feel to any arbitrary sound that contains low frequencies.
Also, convolution reverb is the only reverb unit I need. Realistic ambience -> quality and clarity. Built-in reverb units are nice to control perspective or create special FX, but convolution is the thing that makes it sound right.
I also approached FM synthesis and granular synthesis, but didn't have time yet to use the latter :F
Last edited by DJ Warmonger on Sat Nov 22, 2014 9:26 am, edited 2 times in total.
Blog ------------- YouTube channel
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
Tricky-Loops wrote: (...)someone like Armin van Buuren who claims to make a track in half an hour and all his songs sound somewhat boring(...)
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- KVRAF
- 2063 posts since 14 Sep, 2004 from $HOME
[envy-mode]crimsonwarlock wrote:For me the main change this year was (finally) doing the acoustic treatment of my small studio. It completely changed how I work now, where previously I tended to think about FX in terms of the mix, now being able to hear much more detail in each separate instrument/vocal I tend to 'optimize' the individual sound first and during mix mainly focus on EQ to get rid of problems from overlapping spectra and add (a tiny bit) reverb to glue things.
[show-off mode]
Here's my current room
...
[/show-off mode]
Dude, I wish I had the space to even think about acoustic treatment
[/envy-mode]
But, the lava lamp, isn't that a bit too cliché?
edit: damn, did I really write "dude"???
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- KVRist
- 439 posts since 20 Jun, 2005
Yes I did.
From songwriting & playing guitar to songwriting/production & sound design.
When using Live 8, it feels like an instrument so was easy to dive into.
But this year, after purchasing Sonar X3 Producer (btw, ProChannel CA-2A & PC4K was included for free ), my player mindset changed to a production mindset.
All the tools I needed to start producing was right there.
So I'm really excited!
I'm entering every mix competition I can handle, to learn more than what I learned reading pages of kvr and other forums in the internet.
I hope to dive into sound design in the near future.
From songwriting & playing guitar to songwriting/production & sound design.
When using Live 8, it feels like an instrument so was easy to dive into.
But this year, after purchasing Sonar X3 Producer (btw, ProChannel CA-2A & PC4K was included for free ), my player mindset changed to a production mindset.
All the tools I needed to start producing was right there.
So I'm really excited!
I'm entering every mix competition I can handle, to learn more than what I learned reading pages of kvr and other forums in the internet.
I hope to dive into sound design in the near future.