How to process breakbeat drums?
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- KVRAF
- Topic Starter
- 5664 posts since 7 Feb, 2013
I'm now getting into progressive breaks style (like A-Maze, Digital Department, Neo, Abstraction Unit and stuff), but, coming from 4-on-the-floor trance beats, i have hard time getting my drumlines right. If you listen to modern breaks you'll hear loud, punchy and coherent drums. While "loud" and "punchy" is relatively easy using something like Vengeance samples, getting them "coherent" puzzles me. I tried parallel compression, but with these samplepacks it tends to get distorted or obnoxious (I guess, due to massive pretreatment of the samples, or may be I just suck at parallel compression). Any other techniques to try? Any insight, may be tutorials, free or paid, will be much appreciated.
You may think you can fly ... but you better not try
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- KVRAF
- Topic Starter
- 5664 posts since 7 Feb, 2013
Thanks, will try this. Would you route the kick to this reverbed bus as well?c_bomb wrote:A wee bit of room reverb on the drum buss should provide a some cohesiveness to your kit. Then perhaps a little compression after that.
Maybe, reverb should be hipassed to avoid mud in the lows?
You may think you can fly ... but you better not try
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- KVRian
- 750 posts since 30 Aug, 2011 from somewhere in universe
Also try a bit of saturation or bit-crushing.
Sometimes I add room reverb and then apply slight saturation/bit-crushing and a bit of compression to combined dry/wet signal.
Sometimes I add room reverb and then apply slight saturation/bit-crushing and a bit of compression to combined dry/wet signal.
Wonder whether my advice worth a penny? Check my music at Soundcloud and decide for yourself.
re:vibe and Loki Fuego @ Soundcloud
re:vibe and Loki Fuego @ Soundcloud