Soft synth with similar filters to Emulator X?

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Hi all,
I've been enjoying Emulator X2 on and off for a while now. It won't run on the Win7 64bit partition of my hard drive. Apparently Emulator X3 will, but now that Emu is effectively dead, I'm not sure that I want to go through the trouble of trying to get X3 to work even if I can track a copy down.

So anyway, I've already got a bunch of VSTi's that cover a bunch of bases. What set Emulator X apart for me were the Zplane filters which could be a lot of fun. I've got Rapture, Dimension Pro, FM7/8, Poly-Ana, some others that are included with Sonar, and a hardware modular, but nothing that has an array of filters quite like those in Emulator X. I never really got into the sampling capabilities of Emulator X and I'm not really looking to replace it as a sampler. I'm more interested to know what other synths out there have an array of filters similar to Emu's.

thanks,
Dan

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MachFive has excellent filters:

MOTU MachFive

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I think there is nothing quite like Emulator X around.

If you want to use it only as a rompler for E-MU sound libraries then maybe the free Proteus VX will suffice? You'd obviously would loose the deeper editing and modulation options but would still have access to all the 50 Z-plane filters. As most of the E-MU libraries have at least a patch cord assigned to filter cuttoff and resonance you would have some very basic control over filters.
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Uncle E wrote:MachFive has excellent filters:

MOTU MachFive
Thanks for the suggestion, I'll listen to some audio demos of MachFive. It does look like what I'm looking for, however it may be a bit pricy for my purposes. I originally got Emulator X bundled with a 1212M audio interface for $150 total.
robotmonkey wrote:I think there is nothing quite like Emulator X around.

If you want to use it only as a rompler for E-MU sound libraries then maybe the free Proteus VX will suffice? You'd obviously would loose the deeper editing and modulation options but would still have access to all the 50 Z-plane filters. As most of the E-MU libraries have at least a patch cord assigned to filter cuttoff and resonance you would have some very basic control over filters.
Proteus VX might be an option. I had read that it is rare to get it working in Win7 64bit though.
Dan

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The z-plane filters are patented...

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whats so special about the z-plane filters ?
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realmarco wrote:whats so special about the z-plane filters ?
It's a type of special 3-D filters, that put subtractive synthesis into the realms of physical modelling. You may take a read about them here: http://www.soundonsound.com/sos/jun98/a ... chool.html
Fernando (FMR)

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Filterscape from u-he does morphing filters. The VA won't load samples, but you can use the effects part of Filterscape to follow a sample player for paraphonic synthesis.

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Ichad.c wrote:The z-plane filters are patented...
Nah… a trick that allowed them to control cutoff independently from resonance and thereby saving a lot of calculation was. It was called "ARMAdillo Encoding" and it allowed them to build these filters in hardware. The patent must have faded out since a few years ago. The principle itself has lost its importance since filters can be implemented in VSTs.

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Urs wrote:
Ichad.c wrote:The z-plane filters are patented...
Nah… a trick that allowed them to control cutoff independently from resonance and thereby saving a lot of calculation was. It was called "ARMAdillo Encoding" and it allowed them to build these filters in hardware. The patent must have faded out since a few years ago. The principle itself has lost its importance since filters can be implemented in VSTs.
Really? :o So, when are you going to implement them? :hyper: :wink:
Fernando (FMR)

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He basically did that in a way - in Filterscape. :)

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Z-plane filters, as I remember them, can have arbitrary passbands and resonances, with arbitrary q factors, and can morph into eachother, with the spectral elements moving and not just crossfading into eachother. Because it's such a complicated system (and we're talking hardware interfaces here), the engineers set up 64 (I think) filter profiles, each one like a wavetable in that it has several states it can morph around in.

The technology is somewhat obsolete - it was designed to run on fairly limited horsepower by today's standards, and there were tradeoffs - the overall cutoff shift could only be set at none-on (so it's non-sweeping), but the morph parameter more than made up for that by involving a lot of spectral movement.

These days we alrady have arbitrarily morphable filters in some plugins.
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Urs wrote:Nah… a trick that allowed them to control cutoff independently from resonance and thereby saving a lot of calculation was. It was called "ARMAdillo Encoding" and it allowed them to build these filters in hardware. The patent must have faded out since a few years ago. The principle itself has lost its importance since filters can be implemented in VSTs.
A sample loading oscillator and Z-Plane filter bank for DIVA sure would be sweet. :)

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Filterscape though does not sound even close to E-MU Z-plane filters in Emulator X3. Completely different characteristics.
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Uncle E wrote: A sample loading oscillator and Z-Plane filter bank for DIVA sure would be sweet. :)
It would be even sweeter if someone like DSF would revive E-MU/Ensoniq legacy and made a synth that would combine the sampling of Emulator with the transwave synthesis of Ensoniq + add all the E-MU Z-plane filters.
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